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Saltwater WitchISBN: 978-0977380732Saltwater Witch takes place five years before the events in Seaborn (Juno Books). Kassandra comes from the sea, but she has no memory of saltwater, seagulls, or an incoming tide. She's never seen an ocean, never heard the thunder of surf. She's an exile, betrayed by her own family, sent as far from the sea as they could arrange--somewhere in the middle of Nebraska. Everything changes on her birthday. A two-thousand year old king wakes inside her head and helps with her math lessons. She cries for the first time in her life, and learns that her tears are doorways for calling things from the sea. With clues from summoned sea-demons and the voices in her head, Kassandra sets out to find out what the hell is going on...and discovers she's a prisoner, trapped between a murderous grandfather who controls an army of the drowned dead, river witches who spy on her through the plumbing, and Ms. Matrothy, the Girl's Department Director, who's been trying to kill her since she was four. |
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Sea ThroneISBN: 978-0977380770Sea Throne is the sequel to Seaborn (Juno Books, 2008). Kassandra prepares for war against her grandfather, and is confronted on all sides. Nikasia, the daughter of the king's war-bard--who claims descendant from Circe--seeks revenge for the murder of her father. A group of immortals bands together to take everything away, and Kassandra must take them on while holding her family together. |
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TellerISBN: 978-0977380749Andin Teller can change the world with a pencil and paint brush. Teller isn’t just his name. It’s what he is—someone who can manipulate memories, reality and even shift time with the right pencil line, paint stroke, or story. But it doesn’t come without a cost, and he isn't alone. When he discovers his mother is part of an otherworldly organized crime family in the middle of a secret war—and has been abducted by a rival family, Andin sets out to rescue her with his closest friends, Taryn, a mathematics and patterning genius, and down-to-earth, motorcycle-driving Itoshi. With their help, Andin navigates a world he doesn’t understand, taking on family betrayers, killers, and others like himself—others who have powers greater than his own. |
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WinterdimISBN: 978-0977380701Theodora Viran has a way with forests, blossoms, creeping vines, composting, paranoia, and sudden death. She sees all action in the universe as moves in someone else's manipulative game, but when she makes a promise to save the life of a childhood friend, it becomes a promise she cannot break without breaking her view of the world. Winterdim is a fantasy set in the near future after most of humanity has "Vanished"—gone virtual, leaving behind crumbling cities, failing infrastructure, and the Wild Children, what remains of earth's human population. With a nearly empty world open to them, the oppressed, the dangerous, and the opportunists from the Rootworld have fled to earth to start over, form new alliances, and carve out empires. |
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Always BecomingA set of six short stories by Chris Howard, author of Seaborn, Saltwater Witch, and Sea Throne. Always Becoming, Hammers and Snails, Captain's Mistake, The Gatherer, Diminisher of Peace, Superfun Sites Published in January 2006 issue of The Harrow, "Always Becoming" is about what it means be a witch, that growth, as a state, is superior to completeness. A real witch lives for the journey, not its end. Making way for the next witch isn't always easy, but it's part of the job. You have to balance the gardening, baking and midwifery with curses, sin and things that come back from death. "Hammers and Snails" is a first place Robert A. Heinlein Centennial Writing Contest winner. Chris wrote "Captain's Mistake" for the very first science fiction and fantasy writing workshop Jeffrey A. Carver and Craig Shaw Gardner now hold every year in Boston. "The Gatherer" was at one time chapter seventeen in Chris's first published novel Seaborn, taking the story back a couple hundred years to find out how that whole Aleximor thing started. It was edited out of the final Juno Books edition, but now you can see how the hell someone placed a bloody handprint on the wall of cave a hundred feet underwater. "Diminisher of Peace" appeared in the September 2005 issue of The Harrow. If you can see into the future, gods will take notice of you. Aldred's brother is killed unjustly and Aldred's forbidden to bury or honor him. He defies the decree, and makes a pact with strangers, an old man who won't show his face and a giant who requires a final battle before he lights the pyre for his brother. Aldred returns to face his doom and discovers that an agreement he has made in life pursues him after death. "Superfun Sites" is a flash fiction piece that appeared a long time ago in Another Realm. |
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The Complete SeabornISBN: 978-0977380732Praise for Seaborn: "From the first page of Seaborn, you are immersed. Chris Howard navigates a wild ride through a brilliantly edgy and richly atmospheric alter-world. Here is a fresh, formidable spin on fantasy, and Howard is a talent to watch out for. Seaborn will leave you spellbound." —Adele Griffin, author of where I want to be "Dark and atmospheric, Seaborn is an imaginative new entry in the world of paranormal fiction." —Liz Maverick, author of Wired, a Publishers Weekly Best Book of 2007 "...a fresh and entertaining read and I fully expect we will be hearing more from Chris Howard in the future." —SciFiGuy "Fascinating read..." —Romantic Times 4 star review The Complete Seaborn is the omnibus edition of the three books in the Seaborn Trilogy, along with all new transitional material, new stories, family trees, and a complete characters list for all the books. Saltwater Witch: Kassandra comes from the sea, but she has no memory of saltwater, seagulls, or an incoming tide. She's never seen an ocean, never heard the thunder of surf. She's an exile, betrayed by her own family, sent as far from the sea as they could arrange--somewhere in the middle of Nebraska. Everything changes the day she drowns in Red Bear Lake, and discovers she can't really drown. Not in the way everyone else can. Then a two-thousand year old king wakes inside her head and turns out to be a prodigy with mathematics. Kassandra cries for the first time in her life, and learns that her tears are doorways for calling things from the sea. With clues from summoned sea-demons and the voices in her head, Kassandra sets out to find out what the hell is going on...and discovers she's a prisoner, trapped between a murderous grandfather who controls an army of the drowned dead, river witches who spy on her through the plumbing, and Ms. Matrothy, the Girl's Department Director, who's been trying to kill her since she was four. Seaborn: Corina Lairsey has just clawed her way free from one controlling relationship when she finds herself in another-only this guy, Aleximor, has really gotten under her skin. Literally. A 400-year-old sorcerer who gathers the drowned dead off the ocean's floor for the King of the Seaborn, he's inside her head and is wearing her body like a wetsuit. Corina desperately schemes to regain control of her self, fighting against time as Aleximor trades pieces of her life away in exchange for power over the path between the worlds of the living and the dead . . . Kassandra is the King of the Seaborn's granddaughter. She comes from the sea, but has spent her whole life in exile on the surface, struggling to control frightening powers she barely understands. She declares war on her murderous grandfather and manipulates her family, friends, oceanic royalty, and the US Navy to aid her- but Aleximor intends to use Kass to carry out his revenge against the entire Seaborn royal line. And she's also fallen in love-one more struggle for an already troubled soul. Sea Throne: Kassandra prepares for war against her grandfather, and is confronted on all sides. Nikasia, the daughter of the king's war-bard--who claims descent from Circe--seeks revenge for the murder of her father. A group of immortals bands together to take everything away, and Kassandra must take them on while holding her family together. |
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